What If You Keep Slowing Down?
Slow mo is cool not only on screen.
Slow mo is cool not only on screen.
Automation cannot solve all science questions. “Yet as neuroscientist Anil Seth keenly observed, AlphaFold relies on the same underlying Transformer architecture as LLMs, and no one confuses AlphaFold with being a mind. Are we supposed to interpret that such an… Read More »The Death Of The Scientist
Nice explainer on how (historical) science works. “Consequently it is important for us to remain ‘up to date’ with everyone else’s research, which is why we spend so much time and effort (seriously, writing is hard) packaging our research so… Read More »Collections: How Your History Gets Made
Do we even know what religion is? “This difference between a term that refers despite error and one that refers to nothing is the difference between a bad map of a real country and a map of Atlantis. Only the… Read More »The word ‘religion’ resists definition but remains necessary
Our environment affects us a lot.
Even basic armor makes a lot of difference in a fight. “If a gambeson was all you could afford, it was a lot better than nothing. Assuming you kept moving and made yourself a hard target, there was a good… Read More »Collections: Punching Through Some Armor Myths
Measuring stuff is hard. “Microwave ovens run at roughly one horsepower. This sounds like nonsense unless you’re familiar with math, energy, work, dimensional analysis, electromagnetism, radiation, dielectric heating, magnetron design, and thermodynamics.Well, it sounds like nonsense until you microwave your… Read More »100,000,000 CROWPOWER and no horses on the moon
Let’s get weird. “Science requires deviant thinking. So it’s no wonder that, as we see a decline in deviance everywhere else, we’re also seeing a decline in the rate of scientific progress. New ideas are less and less likely to… Read More »The Decline of Deviance
But in the hard simple way. “Games are machines built around uncertainty. Almost all games end by turning an uncertain outcome into a certain one. There’s a problem facing you, and you don’t know if you can overcome it to… Read More »Game design is simple, actually
Science.